#!/usr/bin/python
Import ('env')

sources = env.Glob('*.cpp')
defs = []

incs = '. #source/kernel/gen_system #intern/string #intern/guardedalloc'
incs += ' #source/gameengine/Rasterizer/RAS_OpenGLRasterizer #intern/bmfont'
incs += ' #source/gameengine/Converter #source/blender/imbuf'
incs += ' #intern/ghost/include'
incs += ' #intern/moto/include #source/gameengine/Ketsji #source/blender/blenlib'
incs += ' #source/blender/blenkernel #source/blender #source/blender/include'
incs += ' #source/blender/makesdna #source/gameengine/Rasterizer #source/gameengine/GameLogic'
incs += ' #source/gameengine/Expressions #source/gameengine/Network'
incs += ' #source/gameengine/SceneGraph #source/gameengine/Physics/common'
incs += ' #source/gameengine/Physics/Bullet'
incs += ' #source/gameengine/Network/LoopBackNetwork'
incs += ' #intern/SoundSystem #source/blender/misc #source/blender/blenloader'
incs += ' #extern/glew/include #source/blender/gpu'

if env['WITH_BF_SOLID']:
	incs += ' #source/gameengine/Physics/Sumo #source/gameengine/Physics/Sumo/Fuzzics/include'
	incs += ' ' + env['BF_SOLID_INC']
	defs.append('USE_SUMO_SOLID')

if env['WITH_BF_FFMPEG']:
    defs.append('WITH_FFMPEG')

incs += ' ' + env['BF_PYTHON_INC']
incs += ' ' + env['BF_BULLET_INC']
incs += ' ' + env['BF_OPENGL_INC']

cxxflags = []
if env['OURPLATFORM']=='win32-vc':
	cxxflags.append ('/GR')
	cxxflags.append ('/O2')

env.BlenderLib ( 'bf_bloutines', sources, Split(incs), defs, libtype=['game', 'game2', 'player'], priority=[0, 0, 55] , cxx_compileflags=cxxflags)
